Phase+3+Visualization

=Visualization Phase= For the 3rd phase of our Public Spaces project, we will represent our designs using visual and narrative forms. The structure developed in phase 2, will be translated into an interactive documentation package for presentation purposes. In the design world, this kind of presentation is effective for communicating with clients and other potential stakeholders.

The key to success in this phase is to capture the user experience to evoke the exciting and innovative elements of your design. While it may not be a finished and perfected work, your job is communicate its merits and potential application through an engaging and visually appealing presentation. Any of your key work (you decide and edit the content) can be included in this phase. Your team will decide that important aspects reside in the past phases to give support to your concept.

Deliverables
There are two deliverables for this phase; Design Concept and Interactive Documentation

Design Concept
The final concept will be presented to visually communicate the identity of design and its significant behaviours. Your group's concept will be refined and compelling design work using the following //visualization formats//:
 * **//scenario//** - whole/part system walk through from the perspective of a typical user - []
 * **//sketching//** (in the Bill Buxton sense) fabricate and document a user experience that evokes concept sensibilities - sketches

In considering the above, select which part(s) of your concept that can be best represented using these formats. By offering two formats, it is intended that the groups can offer differing but complimentary perspectives.

Think about combining materials and methods of production using //visualization media//:
 * **//static//** - photos, diagrams, illustrations, typography, symbols, shapes, etc.
 * **//motion//** - video, sound, animation
 * **//interactivity//** - navigation, linking, browsing, zooming, etc.

You will need to plan your presentation by working through a process of visual development (thumbnails, storyboards, visual comps) to explore and produce a convincing presentation.

Interactive Documentation
In order to organize and present the significant materials produced during the project development (including the Design Concept), teams will design and produce an interactive documentation package. This package will run in a web browser and will include important documents and artefacts produced (eg. observational photos) in a well organized and unified package. This will mean re-framing the content in a way that helps articulate and support your design concept.

The final Interactive Documentation package will include the following components:
 * //**Intro to the Design Concept**// - an explanation of the overall idea and goals
 * **//Development milestones//** - re-framing past content to support concept
 * //**Who would use it and why**// - talk about target audience in the context of use
 * **//Key features//** - include graphic material that highlights exciting elements
 * **//Design Concept material//** - scenarios and sketches carefully designed to communicate concept
 * **//Conclusion//** - wrap-up with thoughts on challenges and future directions

This interactive package will need a well planned information architecture in concert with functionality for navigation, browsing and viewing.

It will visually communicate the identity and character of the public space context and its associative people and objects. Applying existing graphic design knowledge and techniques is expected at this stage to create a visually compelling and intelligent work.

Some Tips
 * start soon to develop your goal; a early vision will make work more productive and minimize wheel spinning
 * its good to fail and fail often early on; it means your trying things out; this is safe place to do so - be brave
 * be dedicated and trust in the process; it will guide you through the obstacles and help you develop insights

Due Date
For in class presentations - Dec 3