Benchmarks+and+Best+Practices

=Benchmarks and Best Practices= For this leg of the wiki participation, we will investigate, analyse and post our findings in regards to existing products as well as any best practices to inform our projects. They can serve as inspiration or examples we can draw from to better situate our work within the contemporary field of user experience design.

Each student is required to post 2 benchmarks and/or best practices in a shared page (ie. not the team workspace). It makes sense to find examples related to your own project that can serve as inspiration for your designs. This can include mechanism ( ie. social bookmarking) that may find their way into your own project.

Each example should include :
 * a brief description of the example ( include graphics as needed)
 * a list of significant insights to include:
 * 1) //What is it// - brief description and background into the product/service/environment
 * 2) //How it Works// - what does it do and describe its functions in a straightforward and east to understand manner
 * 3) //Your Analysis// - articulate your own thoughts/arguments/criticism of the benchmark
 * 4) //References// - cite any sources you used in your work

Due date - Nov 4

Past Student Example

A
Abundance Action Method

B
Basecamp BlueWalks Brightkite

C
(The) Cabinet

D
Daylight Window Dipity

E
Electronic Roll-up Go Board Eventful™ Eye Step E4 Motion Wall

H
Highrise Huddle

I
I/O Brush Interactive Mirror

L
Lumalive Laser Pico Projector Microvision

M
Motorola's Droid

O
OLED lighting

P
Protoquadro Generative Digital Art Powermat

S
Smart Traffic Solar Power LED Mood Light BBQ Garden Light Box Chair Sunrype Fruit Mirror

T
Table Talk

Z
ZenNews Zoho Projects